Attack / Defense Power
Attack Power and Defense Power measures how dangerous a team is going forward vs the league average.
Both are devided into 3 types: HOME, AWAY and OVERALL (home + away). Each developer_name starts with the location (HOME/AWAY/OVERALL) followed by the statistic type (GOALS, CORNERS, CARDS etc.) and ends with the classification type (ATTACK_POWER or DEFENSE_POWER). For example, HOME_GOALS_ATTACK_POWER is the attack power of a team when playing at home based on goals.
Alway use team_id or location to determine if the metric is for home or away team. Do not rely only on the developer_name prefix as both teams have metrics for each location.
Only goals, corners and yellow cards have been classified into attack and defense power. Other metrics like attacks, dangerous attacks, and shots have not been classified yet. The classification is based on the distribution of each metric across the league and is designed to provide a quick understanding of how a team performs in that area compared to the average.
Goals Attack Power (AP)
1.00 = league average
Values above 1 = more goal chances than average
Classification type "Attack Power"
| Classification | Range |
|---|---|
| Explosive | 1.70+ |
| Strong | 1.30–1.70 |
| Solid | 1.10–1.29 |
| Low | 0.80–1.09 |
| Weak | Below 0.80 |
Example: 1.12 = 12% more goal chances than league average
Goals Defensive Power (DP)
Measures how solid a team is defensively vs the league average.
1.00 = league average
Lower values = better defense (fewer goals conceded)
Classification type "Defense Power"
| Classification | Range |
|---|---|
| Wall | Below 0.70 |
| Solid | 0.70–0.89 |
| Stable | 0.90–1.04 |
| Leaky | 1.05–1.29 |
| Fragile | 1.30+ |
Example: 0.85 = 15% fewer goals conceded than league average (solid defense)
Corners Attack Power (AP)
Measures how many corner chances a team creates vs the league average.
1.00 = league average
Values above 1 = more corner chances than average
Classification type "Corners Winning Label"
| Classification | Range |
|---|---|
| Constantly | 1.50+ |
| Very Often | 1.25–1.49 |
| Frequently | 1.10–1.24 |
| Often | 0.95–1.09 |
| Sometimes | 0.85–0.94 |
| Occasionally | 0.70–0.84 |
| Rarely | Below 0.70 |
Example: 1.12 = 12% more corner chances than league average
Corners Defensive Power (DP)
Measures how many corner chances a team concedes vs the league average.
1.00 = league average
Lower values = better defense (fewer corners conceded)
Classification type "Corners Conceding Label"
| Classification | Range |
|---|---|
| Rarely | Below 0.70 |
| Occasionally | 0.70–0.84 |
| Sometimes | 0.85–0.94 |
| Often | 0.95–1.09 |
| Frequently | 1.10–1.24 |
| Very Often | 1.25–1.49 |
| Constantly | 1.50+ |
Example: 0.85 = 15% fewer corner chances conceded than league average (solid defense)
Yellow Cards Attack Power (AP)
Measures how many yellow cards a team receives vs the league average.
Classification type "Discipline Label"
| Classification | Range |
|---|---|
| Excellent | Below 0.70 |
| Very Good | 0.70–0.84 |
| Good | 0.85–0.94 |
| Fair | 0.95–1.09 |
| Poor | 1.10–1.24 |
| Very Poor | 1.25+ |
Yellow Cards Defensive Power (DP)
Measures how many yellow cards a team concedes vs the league average.
Classification type "Aggression Label"
| Classification | Range |
|---|---|
| Calm | Below 0.70 |
| Controlled | 0.70–0.84 |
| Moderate | 0.85–0.94 |
| Physical | 0.95–1.09 |
| Aggressive | 1.10–1.24 |
| Intense | 1.25+ |
Example Interpretation
Comparing two teams based on their Goals AP and DP.
Metrics are from fixture: Manchester City vs Crystal Palace - 2026-05-13
Manchester City has a Home AP of 1.59 and a Home DP of 0.58. This means that at home, Manchester City creates 59% more goal chances than the league average (strong attack) and concedes 42% fewer goals than the league average (wall defense). Overall, Manchester City is likely to be a strong contender in their home matches.
Crystal Palace has an Away AP of 0.94 and an Away DP of 0.87. This indicates that when playing away, Crystal Palace creates 6% fewer goal chances than the league average (stable attack) and concedes 13% fewer goals than the league average (solid defense). While their attack is slightly below average, their defense is relatively strong for away matches.
{
"metrics": [
{
"team_id": 9,
"type_id": 235,
"developer_name": "HOME_GOALS_ATTACK_POWER",
"value": 1.59,
"location": "home",
"meta": {
"classification": "Strong",
"classification_type": "Attack Power"
},
"classification": "Strong", // Deprecated: use meta.classification instead
"classification_type": "Attack Power" // Deprecated: use meta.classification_type instead
},
{
"team_id": 9,
"type_id": 236,
"developer_name": "HOME_GOALS_DEFENSE_POWER",
"value": 0.58,
"location": "home",
"meta": {
"classification": "Wall",
"classification_type": "Defense Power"
},
"classification": "Wall", // Deprecated: use meta.classification instead
"classification_type": "Defense Power" // Deprecated: use meta.classification_type instead
},
{
"team_id": 48,
"type_id": 237,
"developer_name": "AWAY_GOALS_ATTACK_POWER",
"value": 0.94,
"location": "away",
"meta": {
"classification": "Stable",
"classification_type": "Attack Power"
},
"classification": "Low", // Deprecated: use meta.classification instead
"classification_type": "Attack Power" // Deprecated: use meta.classification_type instead
},
{
"team_id": 48,
"type_id": 238,
"developer_name": "AWAY_GOALS_DEFENSE_POWER",
"value": 0.87,
"location": "away",
"meta": {
"classification": "Solid",
"classification_type": "Defense Power"
},
"classification": "Solid", // Deprecated: use meta.classification instead
"classification_type": "Defense Power" // Deprecated: use meta.classification_type instead
}
]
}